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3D and Three.js prompt

With a plan

Facet Scroll Product Showcase

A four-chapter product page with one sticky canvas: a procedural gem in transmissive, dispersive glass lit by a baked studio, on a lit sweep with a rim glow, while the camera dollies along a spline and the finish changes as you scroll. Three.js, no HDR files.

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Facet Scroll Product Showcase section, light theme

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About this design

Facet is a product page that tells its story through one object. A faceted gem, built from nothing but procedural geometry, hangs in a single sticky canvas while four chapters of text scroll over it. As the visitor scrolls, a damped timeline moves the camera along a smooth spline, turns the gem, and changes its finish from clear to amber to rose to jade while the page tone and the thin rings behind it shift to match. The glass is a physically based material with transmission, high-index dispersion, a touch of iridescence and clearcoat, lit by a contrasty studio the page bakes itself from a tiny scene of dark gradients, bright blades and softboxes, so there are no HDR files to download. Behind it a lit sweep falls into darker corners, a tinted glow rims the silhouette and a soft contact shadow grounds it, while the glass panels carry a hairline gradient edge, an italic accent word and a progress rail. Scrolling stays completely native, panels keep text above AA contrast, phones get a lower pixel ratio and simpler geometry, reduced motion snaps the gem to each chapter instead of sweeping, and without WebGL a flat SVG gem takes its place. It suits a launch page for a single hero product.

Pairs well with the Atelier and Foundry Looks in the Dapols website studio. See website examples.

Questions about this design

Does a scroll-driven 3D page need scroll hijacking?

No. This page uses completely native scrolling. A tall track holds a sticky canvas, and the script only measures how far the track has scrolled, then smooths that value so the camera and the gem move gently.

Where does the lighting come from without HDR files?

The page bakes its own environment with PMREMGenerator from a tiny scene: a dark gradient sky and a few bright rectangles that act as softboxes and blades, which is what gives the facets their contrast. The glass reflects and refracts that, so there is nothing to download.

How does it behave on phones and with reduced motion?

Phones get a lower pixel ratio, half-resolution transmission, no dispersion and fewer gem facets. With reduced motion there is no loop; the gem snaps to the pose of the chapter in view. Without WebGL a flat SVG gem and fully readable chapters are shown.

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Use this in your own site

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